Logo  
  
Products
  
 
Home
    
Downloads
  
Support
  
Contact
  
           
Qsoftz products


  Add-Venture

       Screenshots

       Rules & Help

       Download

       Buy the full version

       Version history

Add-Venture version history



1.87   Released April 12th, 2010.
  • Game performance improved
  • Fixed crashing with some Windows Mobile 6 devices
  •  
    1.86 Released July 13th, 2009.
    This is a bugfix release, fixing some issues with the WVGA devices
     
    1.85 Released February 16th, 2007.
    New features
  • Player Stats window during game
  • Detailed statistics on game over
  • AI players' balance improved
  • Bugfixes and optimisations
  • Fixed font size problem on WM 2003 SE VGA
  • Turning the volume slider all the way down mutes the game
  • Some german translations fixed
  • Some colors made more readable
  • Decreased memory usage

  • 1.84 Released September 1st, 2006.
    Added support for landscape devices, fixed the font problem on VGA devices (emulation layer), antiCracker protection updated
     
    1.83 Released April 14th, 2006.
    All sounds finished.
     

    1.82   Added Bosnian, French, Spanish and Italian
    1.81 Game menu GUI finished
    1.80 Screen orientation awareness implemented
    1.79 Global AI revision made AI players much tougher now
    1.78 Info dialog for cards takeover implemented
    1.77 mouse-down map scrolling implemented (PDF like)
    1.76 characters eye action-tracking implemented
    1.75 new air&navy and mini-cards look implemented
    1.74 blinking animation implemented with AnimationThread
    1.73 tutorial improved to support animated characters
    1.72 max zoom value decreased, lowering memory requirements from 4.9 to 4.1 mb
    1.71 character-frame corners made transparent
    1.70 textBox render code implemented
    1.69 animated character class made possible of lifting the frame up and down
    1.68 added saving erase-background in special bitmap, improving RenderScreen performance
    1.67 added complete assembler code for isometric point calculations
    1.66 added isometric support in RenderScreen
    1.65 added assembler code for point calculations in RenderScreen
    1.64 status border drawn raised and now supports animated character addon
    1.63 regions removed from CPolyRender class, improving render speed
    1.62 animated character class idea defined
    1.61 fixed bug with skill slider being enabled when it shouldn't be
    1.60 fixed bug with MessageBox asking should the SaveGame be deleted
    1.59 removed usage of dynamic memory on game restarting
    1.58 added qos data for hi score table, and implemented saving & loading of same
    1.57 Tutorial languages rechecked...bugs fixed
    1.56 Swedish language added for the first time
    1.55 fixed main game dialog bugs with PPC2003
    1.54 fixed register dialog bugs with PPC2003 and PPC2002
    1.53 fixed bug with queue cleaning when player wins or being killed
    1.52 added all needed sounds, except music
    1.51 Implemented CWaveBox class made by Zenith__ - supporting multiple waves now !
    1.50 activation and kill constants adjusted for intelligent players
    1.49 sound system engine completed (using PlaySound function)
    1.48 sound system design specification finished
    1.47 splash screen title flashing made less obvious
    1.46 tutorial frame sizes adjusted to fit croatian language too
    1.45 improved the visual appearance of language-select dialog
    1.44 improved handling of program flow in critical cases (eg. where language file does not exist)
    1.43 all needed type casts made, so there are no more warnings
    1.42 CStrings removed totally from this project because of another serious Microsoft bug
    1.41 another CString bug detected in ARM platform. Not enough memory if using many unicode CString objects
    1.40 language selection dialog finished
    1.39 animated flags engine finished
    1.38 all english, german and croatian tutorial frames created
    1.37 stringFile format design finished
    1.36 tutorial engine finished
    1.35 tutorial cpu speed autodetect for faster, shadowless drawing, implemented for slower CPUs
    1.34 tutorial frame sizes adjusted to fit with german and more tutorial events and frames added
    1.33 more tutorial frames added
    1.32 disabled hardware key zooming in tutorial mode
    1.31 more tutorial events supported
    1.30 minor improvements in strongestPlayer attacking
    1.29 CPU players now use defined skill levels
    1.28 kill engine finished - or not? :)
    1.27 first preparations made for multi-language file-support
    1.26 game speed slider updated after load
    1.25 attacking for kill with air and navy troops implemented
    1.24 extra tutorial frames added
    1.23 tutorial frames text spacing and grammar errors fixed
    1.22 fixed bug with PPC2003 - dialog was not shown full screen
    1.21 fixed bug when changing the Player name in a dialog list shown at game quit (f!&#$ CString bug)
    1.20 Mutex made to disable multiple game instances
    1.19 fixed overwriting ( CString '+'?? ) & filling of dialog list ( Load - Cancel ) & tutorial mode ( bad field index )
    1.18 fixed serious bug in Play_AI where pSuperior could be used as NULL
    1.17 fixed bug in Play_AI where victim pointer would stay garbage
    1.16 splash screen made better using a bool flag while loading the program
    1.15 kill-for-cards functions PutSoldiers and MakeAttack made using GetMaxAttacks
    1.14 fixed quality of kill-for-cards algorithm
    1.13 bug detected as timers 1 & 2 not being stopped: general timer code fixed
    1.12 bug with LoadGame: when playing, then calling load, sometimes end-turn button gets fantom-pressed
    1.11 little fix in HumanDoneProc (unable to determine humansLeft if only 2 players)
    1.10 Dialog Init not full screen bug fixed (shown @ pocketPC 2003 )
    1.09 WM_GAMEDIALOG_CONTINUE was never dispached to DlgProc - game speed adjust bug fixed
    1.08 one more game-speed level added, now exists: slow,normal,fast and maximum
    1.07 country memory moved from class members to global increasing the draw engine speed
    1.06 land highlighting improved for tutorial
    1.05 tutorial v1.0 made functional and event reporting made for tutorial frame switching
    1.04 Some minor message loop optimisations made and general code cleaning performed to improve performance
    1.03 StopLandFlashing made faster - without a call to RenderScreen or Blit
    1.02 Zooms made with shifting instead of division
    1.01 Load Game Click returns to the main menu bug fixed and Save button now returns to the game
    1.00 First Pocket PC playable version with great AI opponents finished.
     
    ©2010 Qsoftz - Privacy policy & Terms of agreement